GENERAL
Tournament Winner
You are betting on the team to win the tournament.
Results will be determined and settled according to the official broadcast of the game by the publisher or event organiser, or game API, if available.
Winner
You are betting on who will win the match. Matches could be a single map, or will be the best of several maps (Best of 3, Best of 5, etc.)
If there is a change in the statutory number of maps or games played bets placed on this market will stand. Where the match finishes in a draw but the draw selection was not offered, bets will be cancelled. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole will be cancelled.
Map Advantage
You are betting on the winner of the match after the stated advantage has been applied.
On advantage markets where the draw isn't offered if scores are tied after the stated advantage is applied, bets will be cancelled. On occasion, where the full number of maps are not completed (i.e 4 maps are played in a BO5) any results undetermined will be cancelled.
Total Maps
You are betting on whether the total number of maps played in the match will be over or under the stated total.
On occasion, where the full number of maps are not completed (i.e 4 maps are played in a BO5) any results undetermined will be cancelled.
Team Number of Maps Won
You are betting on the total number of maps won by the stated team.
On occasion, where the full number of maps are not completed (i.e 4 maps are played in a BO5) any results undetermined will be cancelled. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets will be cancelled.
Correct Score
You are betting on the map scoreline of the match, e.g. Team A 2-1 in a Best of Three format, Team B 3-0 in a Best of Five format etc.
If there is a change in the statutory number of maps or games played bets placed on this market will be cancelled. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets will be cancelled.
Team to win at least one map
You are betting on the team to win at least one map in the match.
On occasion, where the full number of maps are not completed (i.e 4 maps are played in a BO5) any results undetermined will be cancelled. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, it will not be counted for bet settlement purposes.
Total Maps Odd/Even
You are betting on whether the total number of maps will be odd or even.
On occasion, where the full number of maps are not completed (i.e 4 maps are played in a BO5) any results undetermined will be cancelled.
CS:GO
Round Winner
You are betting on who will win the round.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available. On the occasion, where the stated round was not completed, all bets will be cancelled.
Round Advantage
You are betting on which team will win the most rounds after the stated advantage has been applied.
In the event of an abandoned map or disqualification bets will be cancelled. Overtime is included for bet settlement purposes unless otherwise stated.
Total Rounds Odd/Even
You are betting on whether the total number of rounds will be odd or even.
In the event of an abandoned map or disqualification bets will be cancelled. Overtime is included for bet settlement purposes unless otherwise stated.
Total Rounds
You are betting on whether the total number of rounds will be over or under the stated total.
In the event of an abandoned map or disqualification bets will be cancelled. Overtime is included for bet settlement purposes unless otherwise stated.
Will There Be an Overtime
You are betting whether an Overtime will be played on the stated map.
In the event of an abandoned and not completed map or disqualification, bets will be cancelled. On occasions, where a Draw is declared before any Overtime rounds having been played, all bets will be cancelled.
First To X Rounds
You are betting on the first team to reach the stated number of rounds.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available. On the occasion of neither player reaching the number of rounds required, all bets will be cancelled.
DOTA 2
Map Winner
You аre betting on the team to win the map.
If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map will be cancelled. For maps where one team surrenders, the winning team is the team that did not surrender.
Total Kills
You are betting on the total number of kills scored.
The official broadcast, or game API if available, is definitive in determining whether the death of a Hero counts as a kill. For example, where a Hero is killed by tower or creep damage without the involvement of an enemy Hero this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Team Total Kills
You are betting on the total number of kills scored by the stated team.
The official broadcast, or game API if available, is definitive in determining whether the death of a Hero counts as a kill. For example, where a Hero is killed by tower or creep damage without the involvement of an enemy Hero this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Kills Advantage
You are betting on which team will score the most kills after the stated advantage has been applied.
The official broadcast, or game API if available, is definitive in determining whether the death of a Hero counts as a kill. For example, where a Hero is killed by tower or creep damage without the involvement of an enemy Hero this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Total Kills Odd/Even
You are betting on the total number of kills scored being odd or even.
The official broadcast, or game API if available, is definitive in determining whether the death of a Hero counts as a kill. For example, where a Hero is killed by tower or creep damage without the involvement of an enemy Hero this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
First To X kills
You are betting on the first team to reach the stated number of kills.
The official broadcast, or game API if available, is definitive in determining whether the death of a Hero counts as a kill. For example, where a Hero is killed by tower or creep damage without the involvement of an enemy Hero this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes. On the occasion of neither player reaching the number of kills required, all bets will be cancelled.
Team to Score Kill X
You are betting on the team to score the stated kill.
The official broadcast, or game API if available, is definitive in determining whether the death of a Hero counts as a kill. For example, where a Hero is killed by tower or creep damage without the involvement of an enemy Hero this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes. Where the game is over before the stated kill has been scored, all bets will be cancelled.
Damage Advantage
You are betting on which team will do more damage to opposing Hero after the stated advantage has been applied.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available. On davantage markets where the draw isn't offered if scores are tied after the stated advantage is applied, bets will be cancelled.
Total Time
You are betting on whether the total played time in the map will be over or under the stated total.
Results will be settled on the in-game clock of the official broadcast of the game by the publisher or event organiser, or game API if available. The period before creeps spawn is not included for bet settlement purposes.
First Blood
You are betting on the team to score the first kill.
The official broadcast, or game API if available, is definitive in determining whether the death of a Hero counts as a kill. For example, where a Hero is killed by tower or creep damage without the involvement of an enemy Hero this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Time of First Blood
You are betting on the time the first kill is scored.
Results will be settled on the in-game clock of the official broadcast of the game by the publisher or event organiser, or game API if available. The official broadcast, or game API if available, is definitive in determining whether the death of a Hero counts as a kill. For example, where a Hero is killed by tower or creep damage without the involvement of an enemy Hero this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Time of First Tower Destroyed
You are betting on the time the first tower is destroyed.
Results will be settled on the in-game clock of the official broadcast of the game by the publisher or event organiser, or game API if available. Hero created ‘Structures’ do not count as Towers for settlement purposes.
Team to Slay Roshan X
You are betting on the team to slay the stated roshan.
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available. Where there is no ‘Neither’ or ‘Draw’ selection available and this selection is the Winner, all bets will be cancelled.
Total Roshan Kills
You are betting on whether the total number of roshans slain will be over or under the stated total.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Team To Destroy Tower X
You are betting on the team to destroy the stated tower.
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available. Hero created ‘Structures’ do not count as Towers for settlement purposes. Where the game is over before the stated Tower has been destroyed, all bets will be cancelled.
Team To Destroy Barrack X
You are betting on the team to destroy the stated barrack.
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available. Hero created ‘Structures’ do not count as Barracks for settlement purposes. Where the game is over before the stated Barrack has been destroyed, all bets will be cancelled.
Gold Advantage
You are betting on which team will accumulate more gold after the stated advantage has been applied.
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available. On advantage markets where the draw isn't offered if scores are tied after the stated advantage is applied, bets will be cancelled.
Total Gold
You are betting on total accumulated gold being over or under the stated total.
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Highest Killing Spree
You are betting on whether the highest killing spree in the match will be over or under the stated total.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Triple Kill
You are betting whether a player on a team will register a triple kill.
For a multi-kill to register as a triple kill it must be announced as such during the match or listed in the official match history. The official broadcast, or game API if available, is definitive in determining whether the death of a Hero counts as a kill. For example, where a Hero is killed by tower or creep damage without the involvement of an enemy Hero this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Godlike Streak
You are betting whether a player on a team will register a godlike streak (9 consecutive kills without dying).
For a multi-kill to register as a godlike streak it must be announced as such during the match or listed in the official match history. The official broadcast, or game API if available, is definitive in determining whether the death of a Hero counts as a kill. For example, where a Hero is killed by tower or creep damage without the involvement of an enemy Hero this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Largest Multi Kill
You are betting on the number of the largest multi kill registered by a player on either team.
For a multi-kill to be registered it must be announced as such during the match or listed in the official match history. The official broadcast, or game API if available, is definitive in determining whether the death of a Hero counts as a kill. For example, where a Hero is killed by tower or creep damage without the involvement of an enemy Hero this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
LEAGUE OF LEGENDS
Map Winner
You аre betting on the team to win the map.
If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map will be cancelled. For maps where one team surrenders, the winning team is the team that did not surrender.
Kills Advantage
You are betting on which team will score the most kills after the stated advantage has been applied.
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Total Kills
You are betting on the total number of kills scored.
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Total Kills Odd/Even
You are betting on the total number of kills scored being odd or even.
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Most Kills
You are betting on the team to score the most kills.
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes. Where there is no ‘Neither’ or ‘Draw’ selection available and this selection is the Winner, all bets will be cancelled.
First To X kills
You are betting on the first team to reach the stated number of kills.
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes. On the occasion of neither player reaching the number of kills required, all bets will be cancelled.
Team Total Kills
You are betting on the total number of kills scored by the stated team.
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Gold Advantage
You are betting on which team will accumulate more gold after the stated handicap has been applied.
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available. On advantage markets where the draw isn't offered if scores are tied after the stated advantage is applied, bets will be cancelled.
Damage Advantage
You are betting on which team will do more damage to opposing Champions after the stated advantage has been applied.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available. On advantage markets where the draw isn't offered if scores are tied after the stated advantage is applied, bets will be cancelled.
Total Barons Slain
You are betting on the total number of barons slain.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Total Dragons Slain
You are betting on the total number of dragons slain.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Total Inhibitors Destroyed
You are betting on the total number of inhibitors destroyed.
Each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again.
Both Teams To Destroy An Inhibitor
You are betting on whether both teams will destroy an inhibitor.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Both Teams To Slay A Baron
You are betting on whether both teams will slay a baron.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Both Teams To Slay A Dragon
You аre betting on whether both teams will slay a dragon.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Highest Killing Spree
You are betting on whether the highest killing spree in the match will be over or under the stated total.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Team to Destroy Inhibitor X
You are betting on the team to destroy the stated inhibitor.
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available. Where the game is over before the stated Inhibitor has been destroyed, all bets will be cancelled.
Team To Destroy Tower X
You are betting on the team to destroy the stated tower.
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available. Champion created ‘Structures’ do not count as Towers for settlement purposes. Where the game is over before the stated Tower has been destroyed, all bets will be cancelled.
Team To Slay Baron X
You are betting on the team to slay the stated baron.
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available. Where there is no ‘Neither’ or ‘Draw’ selection available and this selection is the Winner, all bets will be cancelled.
Team To Slay Dragon X
You are betting on the team to slay the stated dragon.
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available. Where there is no ‘Neither’ or ‘Draw’ selection available and this selection is the Winner, all bets will be cancelled.
First Blood
You are betting on the team to score the first kill.
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Time of First Blood
You are betting on the time the first kill is scored.
Results will be settled on the in-game clock of the official broadcast of the game by the publisher or event organiser, or game API if available. The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Time of First Tower Destroyed
You are betting on the time the first tower is destroyed.
Results will be settled on the in-game clock of the official broadcast of the game by the publisher or event organiser, or game API if available. Champion created ‘Structures’ do not count as Towers for settlement purposes.
Total Towers Destroyed
You are betting on the total number of towers destroyed.
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available. Champion created ‘Structures’ do not count as Towers for settlement purposes. In the event of a surrender this market will be settled as the total number of towers destroyed at the time of surrender plus the minimum number of extra towers needed for the victorious team to secure the win.
Total Gold
You are betting on total accumulated gold being over or under the stated total.
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Penta Kill
You are betting on whether a player on a team will register a Penta Kill.
For a multi-kill to register as a Quadra Kill it must be announced as such during the match or listed in the official match history. The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Quadra Kill
You are betting on whether a player on a team will register a Quadra Kill.
For a multi-kill to register as a Quadra Kill it must be announced as such during the match or listed in the official match history. The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Triple Kill
You are betting whether a player on a team will register a triple kill.
For a multi-kill to register as a triple kill it must be announced as such during the match or listed in the official match history. The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
Largest Multi Kill
You are betting on the number of the largest multi kill registered by a player on either team.
For a multi-kill to be registered it must be announced as such during the match or listed in the official match history. The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
FIFA
These are not 90 minute matches in real time but matches played on FIFA Online Mode. The matches consist of two halves with various duration depending on the tournament organisers.
For bet settlement purposes matches will be based on the official result at the end of regulation time and does not include extra time/penalty shootouts. If the match is drawn then 'draw' is settled as the winner.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Asian Handicap
You are betting on the winner of the match after the stated Asian Handicap has been applied. Asian Handicap bets are a special type of Handicap bets for FIFA and football. The simple difference between 3-Way Handicap and Asian Handicap bets is that 3-Way Handicap bets allow for a draw outcome while Asian Handicap bets do not allow for a draw. Should the game draw after the handicap is added, all bets are cancelled and stakes refunded.
Example 1
0 or 1 Goal Asian Handicap:
Liverpool v Arsenal - Asian Handicap 0:1 (Arsenal has a 1 goal head start)
Full-time score: 2 - 1
Asian Handicap result: 2 - 2 (we add 1 goal for Arsenal)
The result of the Asian Handicap bet is a Draw - all stakes are refunded.
Example 2
0.5 or 1.5 Goal Asian Handicap:
Liverpool v Arsenal - Asian 0:0.5 (Arsenal has a half goal head start)
Full-time score: 1 - 1
Asian Handicap result: 1 - 1.5 (we add 0.5 goals for Arsenal)
Arsenal wins the Asian Handicap bet even though the match was actually a draw.
Quarter Asian Handicap
Quarter Asian Handicaps are special cases of Asian Handicaps because they are settled in a different way than the other Asian Handicaps. The difference is that one bet is split up into two bets (each 50% of the bet stake). Let us give you the following two examples and a table from which you can transfer all the different Asian Handicap types.
Example 1: Asian Handicap 0:0.25
Liverpool @1.7 v Arsenal @1.9 (0:0.25)
First half stake is with the Asian Handicap 0:0. The second half is with the Asian Handicap 0:0.5
(as to be seen in the table below)
Result | You bet on Liverpool (Result) | You bet on Arsenal (Result) |
0:0 | refund of the 1st 50% (0:0) @ 1.0 loss of the 2nd 50% (0:0.5) |
refund of the 1st 50% (0:0) @1.0 win of the 2nd 50% (0:0.5) @1.9 |
1:0 | win of the 1st 50% (1:0) @1.7 win of the 2nd 50% (1:0.5) @1.7 |
loss of the 1st 50% (1:0) loss of the 2nd 50% (1:0.5) |
0:1 | loss of the 1st 50% (0:1) loss of the 2nd 50% (0:1.5) |
win of the 1st 50% (0:1) @1.9 win of the 2nd 50% (0:1.5) @1.9 |
2:0 | win of the 1st 50% (2:0) @1.7 win of the 2nd 50% (2:0.5) @1.7 |
loss of the 1st 50% (2:0) loss of the 2nd 50% (2:0.5) |
1:1; 2:2 | refund of the 1st 50% (1:1) or (2:2) @1.0 loss of the 2nd 50% (1:1.5) or respectively (2:2.5) |
refund of the 1st 50% (1:1) or (2:2) @1.0 win of the 2nd 50% (1:1.5) @1.9 or respectively (2:2.5) @1.9 |
The wins are multiplied by the odds of the respective team.
Example 2: Asian Handicap 0:0.75
Liverpool @1.7 v Arsenal @1.9 (0:0.75)
First half stake is with the Asian Handicap 0:0.5. The second half is with the Asian Handicap 0:1
(as to be seen in the table below)
Result | You bet on Liverpool (Result) | You bet on Arsenal (Result) |
0:0 | loss of the 1st 50% (0:0.5) | win of the 1st 50% (0:0.5) @1.9 |
loss of the 2nd 50% (0:1) | win of the 2nd 50% (0:1) @1.9 | |
1:0 | win of the 1st 50% (1:0.5) @1.7 | loss of the 1st 50% (1:0.5) |
refund of the 2nd 50% (1:1) @1.0 | refund of the 2nd 50% (1:1) @1.0 | |
0:1 | loss of the 1st 50% (0:1.5) | win of the 1st 50% (0:1.5) @1.9 |
loss of the 2nd 50% (0:2) | win of the 2nd 50% (0:2) @1.9 | |
2:0 | win of the 1st 50% (2:0.5) @1.7 | loss of the 1st 50% (2:0.5) |
win of the 2nd 50% (2:1) @1.7 | loss of the 2nd 50% (2:1) |
Under/Over
You are betting on whether the total number of goals scored in the match will be over or under the stated total.
Quarter Under/Over bets are special cases of Under/Over bets because they are combinations of two Under/Over bets similar to Quarter Asian Handicaps. The difference with Quarter Under/Over bets is that one bet is split up into two bets (each 50% of the bet stake).
Example: Under/Over 2.5 goals
Under 2.5 goals @ 1.7 v Over 2.5 goals @ 1.9
Full-time score: 1 - 1
The result of the Under/Over bet is that all stakes placed on Under 2.5 goals are won and all stakes placed on Over 2.5 goals are lost.
Example: Under/Over 2 goals
Under 2 goals @ 1.7 v Over 2 goals @ 1.9
Full-time score: 1 - 1
The result of the Under/Over bet is that all stakes get refunded.
Example: Under/Over 2.25 goals
Under 2.25 goals @ 1.7 v Over 2.25 goals @ 1.9
First half stake is with the Under/Over 2 goals. The second half is with Under/Over 2.5 goals.
If you bet on Under 2.25 goals, then your bet wins if there is either 0 or 1 goal scored in the match. If there are exactly two goals half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match. If you bet on Over 2.25 goals, then your bet wins if there are three or more goals scored in the match. If there are exactly two goals half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
(as to be seen in the table below)
Result | You bet on Under 2.25 (Result) | You bet on Over 2.25 (Result) |
0:0 | win of the 1st 50% (2) @1.7 | loss of the 1st 50% (2) |
win of the 2nd 50% (2.5) @1.7 | loss of the 2nd 50% (2.5) | |
1:0 | win of the 1st 50% (2) @1.7 | loss of the 1st 50% (2) |
win of the 2nd 50% (2.5) @1.7 | loss of the 2nd 50% (2.5) | |
2:0 | refund of the 1st 50% (2) @1.0 | refund of the 1st 50% (2) @1.0 |
win of the 2nd 50% (2.5) @1.7 | loss of the 2nd 50% (2.5) | |
3:0 | loss of the 1st 50% (2) | win of the 1st 50% (2) @1.9 |
loss of the 2nd 50% (2.5) | win of the 2nd 50% (2.5) @1.9 |
Winner (no draw)
You are betting on the winner of the match with the condition that a drawn match will result in bets cancelled and stakes returned.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Both Teams to Score
You are betting on whether both teams will score over the course of the stated period, answering yes or no.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
NBA2k
Overtime counts for all bets except those relating to regular time, halves or quarters, unless otherwise stated.
Under/Over
You are betting on whether the total number of points scored in the match will be over or under the stated total.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Handicap
You are betting on the winner of the match after the stated Handicap has been applied.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Team Score Under/Over
You are betting on the total number of points scored in the match by the stated team/player.
Results will be determined and settled on the official broadcast of the game by the publisher or event organiser, or game API if available.